Pseudo+Color+Exposure+Control

=Pseudo Color Exposure Control in 3ds Max=

The Pseudo Color Exposure control enables one to understand the actual Illuminance or Luminance levels (for daylighting analysis) with a color map rendering.

Workflow
Watch the video

The Sun and Mental Ray rendering setting procedure is the same as basic daylight rendering:
 * 1) Go to Rendering>Environment>Exposure Control
 * 2) Select Pseudo color exposure control
 * 3) Check Process environment and background maps
 * 4) //Set Quantity:// Illuminance, //Style:// Colored, //Scale:// Logarithmic. These values can be changed after the preview render to see different options.
 * 5) In Display Range, //Set Min:// 0, //Max:// 150000-200000. The values can be changed to get the correct range of colors depending upon the scene.
 * 6) Keep the Physical scale to default 1500 cd. This should be changed as the last resort to get a good spectrum.
 * 7) Hit Render Preview. The image can be tried with variations as stated above. Once done, exit.
 * 8) Go to Render (F10). Set image size and render.
 * 9) Save the image.



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