Revit+to+Unity

=Autodesk Revit to Unity=

==**Detailed Tutorial:** ==

Unity Assets on Github:
We have been developing a system in Unity to support the review of building models both on desktop monitors and in CAVE and other similar VR displays. The github repository contains a Unity project that can be used as template for using unity for design and construction visualization and review. The project contains the following assets and features:
 * 1) Animated avatar with integration of xbox controller.
 * 2) Minimap system
 * 3) Location bookmark system
 * 4) Display configuration system that enables correct 1 to 1 scale output mapping for any system with any number of flat displays. (similar to MiddleVR)
 * 5) Assets that enables adding new characters into scene during run time. The added characters can perform AI path finding if Nav Mesh is baked into scene.
 * 6) More are under development.

The github repository is: []

All the content under this repository can be freely used provided Penn State CIC Research Group is acknowledged.

Tutorials on Using Unity for Architectural Visualization:
It is hard to document a workflow inside unity because: It takes a lot of time and effort to master Unity as a visualization engine. Here we carefully picked essential tutorials and guides for those who is interested: Resources for architectural visualization using Unity
 * A plethora of different things can be done in Unity depending on your goal of model quality and features.
 * There is no standard way of polishing your model in unity and it many times comes down to artistic choices and particular goal of the project.
 * Some areas of Unity contain too much details to not bloat the workflow document.

1. Preparing model in Revit

 * 1) Visibility/ Graphics Settings
 * 2) Section Box
 * 3) Getting rid of unnecessary details

3. Import into Autodesk 3ds max
Comparison of different import method: Comparison Results 2. Reduce Polygon Count 3. Group objects as systems
 * 1) Convert Autodesk materials to standard material with Autodesk Material Converter(AMC) (paid 3dmax plugin)
 * To purchase AMC, go to this website: []
 * The workflow of AMC: []

4. Export as FBX

 * 1) Review FBX settings

5. Import into Unity

 * 1) Import as new asset
 * 2) Change settings in Inspector

include component="pageList" hideInternal="true" tag="unity" homeAtTop="on" limit="10" https://github.com/ivanifan/MasterUISystem 

1. Preparing model in Revit

 * 1) Visibility/ Graphics Settings
 * 2) Section Box
 * 3) Getting rid of unnecessary details

3. Import into Autodesk 3ds max
2. Reduce Polygon Count 3. Group objects as systems
 * 1) Convert Autodesk materials to standard material with Autodesk Material Converter(AMC) (paid 3dmax plugin)
 * To purchase AMC, go to this website: []
 * The workflow of AMC: []

4. Export as FBX

 * 1) Review FBX settings

5. Import into Unity

 * 1) Import as new asset
 * 2) Change settings in Inspector