VR+and+Game+Engines

There are a series of applications that are focused on converting 3D content into interactive Virtual Reality (VR) environments. Some applications are currently focused on a direct conversion of a model into a VR headset or online experience. Getting content into a Game Engine or Rendering Engine is another method that allows more flexibility, but may carry interoperability challenges or take some additional time. Please review the Workflows to see if there are documented workflows that assist in moving models into Game engine environments.

Direct Applications for 3D Model to VR Environment (mostly head mounted displays or onscreen / online):

 * [|Revit Live] by Autodesk
 * VR4Max
 * vCAD

Game Engines in the Immersive Construction Lab
Current Game Engines that we are using to get content into the Immersive Construction Lab include:
 * Unity 3D (professional)

Previous Game Engines that we have used for research:
 * Deep Creator
 * Irrlicht (open source)
 * Unreal Tournament
 * Quest 3D
 * Torque
 * Blender (with Blender Game) (open source)
 * Panda 3D (open source)
 * RTRE

We have had students perform projects in Unreal Tournament, Quest 3D, Deep Creator, and Irrlicht.

The current version of the Virtual Construction Simulator uses Unity 3D. Previous version of the Virtual Construction Simulator was developed using Deep Creator, Irrlicht, and Microsoft Studio.